Friday, October 11, 2013

Day Seven: Frustration Behind Level Design

Marketing:
I really didn't get that much done with marketing today. I got tumblr for my iPad and I'll be making an account there but other than that... nothin'

Design:
I animated an attacking sprite today. It's just a basic sword swipe but it looks good. Really I didn't get much done. I tired designing some more aspects of the first level but I just got frustrated with it because I couldn't get any of it to look good and that is so important in these kinds of games. I'm hoping to get more done tomorrow. It might be cool to have a targeting attack system similar to Zelda. If I did that I might be able to port the game to mobile devices.


Coding:
Well, the coding was irritating. For some reason in won't show the last image in this sprite and... as you can see... that is a very important image. I've got some different ideas on how I can fix that. One of them is having the player change into a different object but then I have to worry about parent objects to keep collisions universal and a bunch of crap like that. I usually use parent objects anyway but I don't want to over complicate this... We'll see that might actually be the best option even though I feel like it is kind of bad coding. The other option might bet to and another image. If it ignores the last one then just make one more that could be the new last one. Who knows. They both feel like hacks to me. I guess nobody will ever know, unless the read this blog that is.

No comments:

Post a Comment