Marketing:
Twitter, blah blah blah. Yeah, pretty much the same old same old with twitter. I did start posting on the facebook page and I invited a few people to like it. I made a page for my company though and not for the game. It might be a good idea for me to make a page for the game. I'm just not sure I've decided on the name "Shader World." I guess I've pretty much commit to it. Maybe I can come up with some other options and have my twitter followers vote.
Design:
I'm most proud of my new character. He is a four eyes alien just like the shop keeper but he had awesome armor and a sick green light sword. I've already animated him running up and down now I just have to
animate the left/right running. Here is a screenshot of him. I'm hoping to get some level design done tomorrow. Day six maybe I can get a basic enemy and some sword action in. It's fall break with school so I'm shooting for the stars.
Coding:
It's hard for me to get lots of coding done when I don't have any of the sprite work done. I guess that's just how I work but I sprite first and code second. I was able to fix a few of the other glitches that I had in my currrent 3D effect script and it looks pretty sweet. The pillars in the game appear slightly 3D when you walk through them. It's not a huge effect but it works great.

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